Games I’ve Worked On



Highlights

  • EVE Vanguard

    Explore Design Sample

    Sr. Generalist Designer
    An extraction shooter set in the universe of New Eden. As one of four designers, I helped push Vanguard—then "Project Atlas"—over the line into greenlit status. This was the first time in over six years that CCP greenlit a project. I sadly then needed to leave for family reasons, but during my tenure I owned design of meta-game, progression, and mission systems.

    (PC, Console)

  • EVE Online: Invasion

    Explore the Invasion

    Live Game Designer
    A two-year event arc for EVE Online which I co-designed with my design partner. It reshaped the game world, and introduced more emergent systems and dynamic content that would eventually be adapted to become evergreen features. During the height of this arc, we saw EVE’s highest concurrent user count in five years and engaged close-to-record percentages of the active player base.

    (PC)

  • Citadel

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    Design Director / Lead Game Designer
    YHMT’s flagship title: a competitive, social MMO built around a player-fed economy. As Game Design Director, I focused a sprawling game concept into a clear vision with actionable priorities, milestones that de-risked key gameplay concepts, and builds that could be presented to investors and players.

    (PC)

  • Volley Solitaire

    Sr. Game Design Lead
    An experiment in utilizing voice and touch control for a game on Alexa screen devices. I led design from R&D to soft release, where it resulted in the highest player retention of any Volley product by approximately 5x.

    (Alexa)

  • Jeopardy!

    Sr. Game Design Lead
    The classic gameshow, now as a smart-speaker experience. I contributed to its live-servicing by re-designing core systems (matchmaking, etc) and reworking user flows and other features to both improve the player fantasy and increase retention.

    (Roku, Alexa)

  • Song Quiz

    Sr. Game Design Lead
    I led an overhaul of Volley's flagship title. I focused on increasing multiplayer dynamics with new PvP mechanics, creating a safer testing ground for new mechanics in the form of a second, "alternative" game mode, and improving content curation in order to better match musical tastes and difficulty levels.

    (Roku, Alexa, Fire TV)

  • EVE Online: Zenith

    Live Game Designer
    Following the highly-successful “Invasion” arc, my co-designer and I were tasked with creating evergreen content out of the mechanics and systems we had developed. This resulted in a true game expansion, complete with new play spaces and content that still comprise a highly-popular aspect of the game.

    (PC)

  • Revolutionary Choices

    Lead Content Designer
    An educational browser game that puts players in charge of The American Revolution. As its lead level designer, I meticulously researched and filled it with hundreds of moments and decision points pulled from actual history.

    (Browser)

  • Breathe Free

    Lead Content Designer
    An NIH funded free-to-play mobile game exploring how games can be used as part of a unique smoking cessation approach. Core gameplay featured a mix of gem-matching and tower-defense mechanics. As lead level designer, I meticulously designed and balanced hundreds of levels, enemies, and player abilities.

    (Mobile)

Shipped Titles

Volley

Full Products

  • Volley Solitaire (Alexa)

Feature Releases and Overhauls

  • Song Quiz (Alexa, Roku, Fire TV)

  • Jeopardy! (Roku, Alexa)

  • Are You Smarter Than a 5th Grader (Alexa)

  • The Price is Right (Alexa)

  • Wheel of Fortune (Alexa)

CCP Games

EVE Online Events & Expansions (PC)

  • Operation Permafrost

  • Guardian’s Gala

  • Invasion

  • Invasion: Chapter 2

  • Fight or Flight

  • Invasion: Chapter 3 / Eclipse

  • Depths of the Abyss / Zenith

Contributed through Greenlight

  • EVE Vanguard (PC, Console)

Playmatics

Full Products

  • Breathe Free (Mobile)

  • Revolutionary Choices (Browser)

Colmena
Design

Full Products (Tabletop)

  • Now and Venn

  • Bond Raiders

  • Einstein & The Honeybee

  • Sleeper Cell

  • Sleeper Cell LVL. 2

  • I’ve Got a Theory (Chem)

  • I’ve Got a Theory (Bio)

  • Argyle

  • Labyrinth of Life

  • Planetary Pioneers

  • Zombiepocalypse

  • Double Cross

  • Math Farming

  • Take the Field

Designs In Detail

Dynamic Missions

A dynamic, emergent mission generation system for Vanguard - an extraction shooter by CCP Games. This is a variation of the pitch that was greenlit by leadership.
Role: Lead Designer (as Sr. Designer)

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Triglavian Invasion

A two-year event arc told through live content and system updates to EVE Online. This provides an overview of the project, and details the long-form planning, adaptation, and iterations we made.
Role: Co-Designer (specific ownership detailed)

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Ship Salvaging

A mini-game design where MMO players salvage derelict space ships via exploring them. Designed for Citadel - a sci-fi MMO by Yee-Haw Monster Trucks. This is a variation of the greenlit pitch.
Role: Principal Designer (as Design Director)

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Volley Solitaire

An experiment in voice and touch control for a game on Alexa screen devices. It resulted in the highest player retention of any Volley game, and Amazon frequently requested to feature it as Game of the Week.
Role: Principal Designer (as Sr. Design Lead)